
When I did manage to get a game going though, it was at least smooth. Sadly, none of my friends even bothered with the game since it has slowly died over the years, and frankly the online community in general is pretty sparse. There is also an online mode, including my favorite Free Ride.
#Mx vs atv ps4 full#
These have even been integrated into the career mode, which is chock full of customization. As I mentioned the entirety of the previous game is included, along with the new modes and race types. The upside to the game is if players can get past the awkward controls, there is a ton of content here to enjoy. There is no good reason to even use it during races, as it is likely to just cause a wipeout anyways.

There is also a trick system which is convoluted, and well, pointless. Holding the right analog stick too far causes the rider to spin around. The problem is their sensitivity is insane. It saddens me that Rainbow seems to have forgotten what made these games such a hit with players so many years ago.Ĭontrols are a mess, with both analog sticks being used in the Rider Reflex system. There is at least an option to tune the way the bike handles, but it only helps a little. With the new weight system I find myself constantly going off-track and losing ground in every race, even on easy. Over the years I have grown to dislike the handling of the bikes as my point of comparison stems back to the originals, including the exclusive ATV Off-Road Fury on PS2, which was stellar.
#Mx vs atv ps4 series#
As the series went on though, they made changes to the style to make it more realistic and sadly less fun to play.
#Mx vs atv ps4 plus#
The physics-based racing led to some awesome jumps and hilarious crashes, plus it was fun to master. One of the things that made the originals so much fun was how they controlled. Vanilla Supercross felt extremely bare-bones. A host of new modes and race types round out the new additions, making it feel like a true MX vs.

There is also a free ride mode, which was one of my favorites from the earlier entries in the series. For instance, there are now outdoor tracks in addition to the indoor ones already available. While the core game from the previous entry remains intact, Rainbow did add some new stuff to pad out the experience. Sadly, it is not really a new title, and instead just a port of the last one to hit 360/PS3, but hey, at least we have some dirt to deform. One would think that by now the team would have run out of ideas, or at least be inspired to create something else.

I can still remember the first time I played one of their physics-based racers I fell in love, but that was well over a decade ago. On one hand, I am shocked that Rainbow Studios is still doing MX vs.
